if (mode[tsu[1]] == 1) {
mode[tsu[1]] = 0;
mode[tsu[1] + 1] = 1;
funcA();
}
else if (hash[x].a <= g && g <= hash[x].b) {
funcA();
}


funcA()
{
if (kar[tsu[1] + 1] < 1 && kt == 0) hmove();}
move();
goto BB//糞;
}