Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 0.0f, 240.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));
Transform.Projection = Matrix.PerspectiveFovLH(Geometry.DegreeToRadian(90.0f), 640.0f / 480.f, 0, 240.0f);

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