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Microsoft's current plan for OpenGL on Windows Vista is to layer OpenGL over Direct3D in order to use OpenGL
with a composited desktop to obtain the Aeroglass experience.
If an OpenGL ICD is run - the desktop compositor will switch off - significantly degrading the user experience.

訳: Direct3D レイヤー? 屈辱!!

In practice this means for OpenGL under Aeroglass:

OpenGL performance will be significantly reduced - perhaps as much as 50%

訳: 性能が50%だって!!! マジかよ

OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4

訳: 1.4までだって!!? えー

No extensions will be possible to expose future hardware innovations

訳: 拡張クソくらえ!!by MS

It would be technically straightforward to provide an OpenGL ICD
within the full Aeroglass experience without compromising the stability or the security of the operating system.
Layering OpenGL over Direct3D is a policy more than a technical decision.


後は、OpenGL orgのForumでさんざん議論されてるから、読んでみてね
ttp://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=12;t=000001