printf("You got %d point%s of damage!!\n",d,d>1?"s":"");hp-=d;}else{printf("Missed!!\n");}}}else
if(!strncmp(s,"escape",6)){d=d100();if(d<33){printf("Miss!!\n");goto enemy;}else{printf("You escaped!!\n");
mode=1;}}else{printf("Help:\n attack\n escape\n");}if(hp<=0){printf("\nYou died.\n");}break;case 1:/*FIELD*/
if(!strncmp(s,"walk",4)){d=d100();if(d<25){char *enemies[]={"Slime","Draky","Ghost","Skelton","Scorpion",
"Knight","Golem","Dragon"};printf("You encoundered an enemy!!\n");pause();e_lv=d100()%4+lv;e_hp=e_lv*3+d100()%3;
e_name=enemies[e_lv-1];printf("It's a %s!! (HP=%d)\n",e_name,e_hp);mode=0;}else{printf("You walked.\n");hour++;
}if(hp<lv*20)hp++;}else if(!strncmp(s,"rest",4)){printf("You rested.\n");hp+=d100()%5+1;if(hp>lv*20)hp=lv*20;
hour+=3;}else{ printf("Help:\n walk\n rest\n");}if (hour>=12){day++;hour-=12;printf("\n*** Day %d ***\n", day);
pause();}break;}}if(lv==6)printf("\nYou're now *real* Sword Master!! (%d days)\nConglaturations!!\n", day);
printf("\n*** Game Over ***\n");}