package kernel.game;

public class Game {
private YamaHai yamaHai;
private Player[] player;
private int numberOfPlayer;
private HaiOfPlayer[] haiOfPlayer;
public void run(){
setup();
int count=0;
while(true){
int playerPointer=count%numberOfPlayer;
Hai pick=yamaHai.getNext();
haiOfPlayer[playerPointer].add(pick);
Hai drop=player[playerPointer].tumo();
haiOfPlayer[playerPointer].remove(drop);
count++;
}
}
private void setup(){
}

}

ここまで作って停滞中