'Tom Clancy's The Division' Day 1 Impressions: Server Success, Player Experience And More
"Tom Clancy's The Division" has, so far, avoided some of the major pitfalls that have plagued multiplayer launches in the past. Despite minor server issues in the first hours of the game's launch,
there have been no widespread problems with connectivity, and gamers have been uncharacteristically quiet in the first 24 hours of the release.
Perhaps the biggest glitch of "The Division" only led to humor and a stronger sense of community among players. In the game,
a player's character can't pass through or nudge another player's character. In other games, other characters can be moved or just walked through as though they were invisible.
This design choice led to some trolling attempts by players who would stand in doorways of safe houses, blocking the way for other players.
There are some ways around that roadblock, but other gamers are having problems logging in to the one laptop available during the tutorial at the start of the game.
Instead of complete chaos, players have resorted to waiting on line to continue their progress in "The Division."
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